EPLPrinter Emulator SDK for .NET Standard

Convert, Preview & Render EPL
commands to PNG, JPG & PDF!

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Key Features

  Convert raw EPL to PNG, JPG, PCX, GRF, EPL & PDF
  Preview EPL commands without wasting real labels!
  High Quality & Accuracy EPL Rendering
  EPL Parsing from Strings, IO Streams & Files
  Full Barcodes Support

Zebra and EPL are registered trademarks of ZIH Corp.
EPLPrinter Emulator SDK for .NET
is not made by or endorsed by Zebra.

Convert, Preview & Render EPL commands to PNG, JPG & PDF with C# & VB.NET

EPLPrinter Emulator SDK for .NET allows you to Convert, Preview and Render raw EPL (Zebra/Eltron Programming Language) commands to well known image and document formats like PNG, JPG, PDF, PCX, Zebra GRF ASCII hex, Zebra EPL Binary Graphic, Honeywell-Intermec FingerPrint Binary Graphic & EPSON ESC/POS NV Binary Graphic by writing C# or VB.NET code targeting any .NET Framework, .NET CORE, Legacy ASP.NET MVC & CORE, Xamarin, Mono & Universal Windows Platform (UWP) projects.

EPL Virtual Printer EPL Viewer EPL Parser EPL Converter EPL Emulator EPL2PNG EPL2JPG EPL2PCX EPL2GRF EPL2PDF EPL2Image EPL2EPL EPL2FingerPrint EPL2ESCPOS

Features at a Glance

 Convert EPL to Images & Docs

Use EPLPrinter Emulator SDK to easily convert EPL commands to PNG, JPG, PDF, PCX, Zebra GRF ASCII hex, Zebra EPL Binary Graphic, Honeywell-Intermec FingerPrint Binary Graphic & EPSON ESC/POS NV Binary Graphic formats by writing simple C# or VB.NET code.

 Preview EPL Commands

Need to test EPL commands and don't have a real Zebra/Eltron printer device? No problem! Use EPLPrinter Emulator SDK to preview EPL commands without wasting any single label!

 High Accuracy EPL Render

EPLPrinter Emulator SDK renders EPL commands generating high quality output by reproducing built-in and resident EPL fonts for texts and barcodes with high accuracy.

 Virtual EPL Printer

EPLPrinter Emulator SDK works like a Virtual EPL Printer device. You setup the virtual printer with basic settings like the DPI resolution and default Label Size to finally pass to it the EPL commands to be processed.

 EPL Parsing & Processing

EPLPrinter Emulator SDK can parse EPL commands from a .NET string, .NET Stream or physical file. It can detect UTF-8 encoding automatically. Most of the EPL Formatting and Control Commands are supported.

 On-Premise Licensing

EPLPrinter Emulator SDK is licensed for Private On-Premise environments giving you full control on the infrastructure where our product will run on.

 Barcode Symbologies Support

EPLPrinter Emulator SDK can generate most of the linear (1D), postal, composite, stacked and 2D barcodes shipped with real Zebra printer devices.

 Colored Label Simulation

EPLPrinter Emulator SDK can be configured to convert EPL to PNG, JPG & PDF formats simulating a color ribbon (for label items) and a background color label. Black & White 1bpp is also supported through PCX format.

 Custom EPL Output Rotation

Besides EPL rotation command, EPLPrinter Emulator SDK can be configured to rotate EPL outputs to 90, 180 & 270 clockwise degrees.

 Custom Background Image

EPLPrinter Emulator SDK allows you to render EPL commands on a specified Background Image (in PNG or JPG formats) which can be set from a system file path, URL, Base64 string or a binary buffer (Byte Array).

 Custom Watermark Stamp

You can specify to the EPLPrinter Emulator SDK a custom watermark or stamp image to be rendered on top of the label output!

 Virtual Printer Storage

EPLPrinter Emulator SDK allows you to manage from code the virtual printer sotrage where graphics can be easily added, edited, updated and removed.

 Web API for Docker!

We also offer the EPLPrinter Web API for Docker as a Linux image so it can be used with Any Development Platform and Programming Languages (.NET, Java, PHP, Javascript, Python, Ruby, etc.)

 Rendered EPL Elements Tracing

EPLPrinter Emulator SDK can return the list of rendered EPL elements based on the processed commands providing the following info: EPL Command Name, Content, X, Y, Width & Height allowing post-rendering processing tasks like custom content replacement.

EPL Rendered Elements Sample 1
EPL Rendered Elements Sample 1

EPL Commands Support

EPLPrinter Emulator SDK rendering engine supports most of the EPL formatting and control commands. The following table lists the supported commands. Not listed or unsupported commands will be skipped in the parsing stage.

Barcode symbols, particularly 2D-type like QR Code, Data Matrix, Aztec Code, Maxicode..., might look different to the one printed by a real printer because EPLPrinter Emulator SDK leverages on its own barcode encoder. However, this does not mean that the rendered barcodes will not be readable at all.
Status EPL Command Notes
A - ASCII TextLatin resident fonts 1, 2, 3, 4, 5, 6, and 7
B - Linear Bar CodeCode 39, Code 93, Code 128, UCC Serial Shipping Container, Codabar, EAN 8-13, German Post Code, Interleaved 2 of 5, Postnet, Planet, UCC/EAN 128, UPC A-E, Plessey, MSI
b - 2D Bar CodeAztec, Data Matrix, MaxiCode, PDF417, and QR Code
GG - Print Graphics
GK - Delete Graphics
GM - Store Graphics
GW - Direct Graphic Write
LE - Line Draw Exclusive OR
LO - Line Draw Black
LS - Line Draw Diagonal
LW - Line Draw White
N - Clear Image Buffer
P - Print
q - Set Label Width
Q - Set Form Length
R - Set Reference Point
X - Box Draw
Z - Print Direction
^@ - Reset Printer